iterative array - definitie. Wat is iterative array
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Wat (wie) is iterative array - definitie

DISCRETE MODEL STUDIED IN COMPUTABILITY THEORY, MATHEMATICS, PHYSICS, COMPLEXITY SCIENCE, THEORETICAL BIOLOGY AND MICROSTRUCTURE MODELING
Seluler Atomatons; Cellular image processing; Cellular autonoma; Cellular Automata; Cellular Automaton; Celullar automaton; Cellular Automata machine; Cellular robotics; Cell games (cellular automaton); Cellular automata machine; Cellular automota; Cellular automata; Cellular automata in popular culture; Fuzzy cellular automata; Fuzzy cellular automaton; Non-totalistic; Applications of cellular automata; Totalistic cellular automata; Cellular automaton theory; Cellular automatons; Tessellation automata
  • Rule 110
  • Rule 30
  • Visualization of a lattice gas automaton. The shades of grey of the individual pixels are proportional to the gas particle density (between 0 and 4) at that pixel. The gas is surrounded by a shell of yellow cells that act as reflectors to create a closed space.
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  • Los Alamos]] ID badge
  • An animation of the way the rules of a 1D cellular automaton determine the next generation.
  • A cellular automaton based on hexagonal cells instead of squares (rule 34/2)
  • ''[[Conus textile]]'' exhibits a cellular automaton pattern on its shell.<ref name=coombs/>
  • A [[torus]], a toroidal shape

Iterative method         
NUMERICAL METHOD IN WHICH THE N-TH APPROXIMATION OF THE SOLUTION IS OBTAINED ON THE BASIS ON THE (N-1) PREVIOUS APPROXIMATIONS
Iterative methods; Krylov subspace methods; Krylov subspace method; Iterative approximation; Iteration scheme; Iterative algorithm; Iterative procedure; Iteration algorithm; Iteration methods; Iterative convergence; Iterative solver; Direct method (computational mathematics); Stationary iterative method; Iteration method
In computational mathematics, an iterative method is a mathematical procedure that uses an initial value to generate a sequence of improving approximate solutions for a class of problems, in which the n-th approximation is derived from the previous ones. A specific implementation of an iterative method, including the termination criteria, is an algorithm of the iterative method.
Dynamic array         
  • Θ(''n'')}} time, labelled with turtles). The ''logical size'' and ''capacity'' of the final array are shown.
RANDOM-ACCESS, VARIABLE-SIZE LIST DATA STRUCTURE THAT ALLOWS ELEMENTS TO BE ADDED OR REMOVED
Growable array; Dynamic table; Array list; ArrayList; Resizable array; Resizeable array; Arraylist; Mutable array
In computer science, a dynamic array, growable array, resizable array, dynamic table, mutable array, or array list is a random access, variable-size list data structure that allows elements to be added or removed. It is supplied with standard libraries in many modern mainstream programming languages.
Array (data structure)         
DATA STRUCTURE
Ragged arrays; Array index; Vector data structure; Array element; Two-dimensional array; One-dimensional array; Vector (Computer Science); Static array; Array data structure; Vector (data structure)
In computer science, an array is a data structure consisting of a collection of elements (values or variables), each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula.

Wikipedia

Cellular automaton

A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. Cellular automata have found application in various areas, including physics, theoretical biology and microstructure modeling.

A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). The grid can be in any finite number of dimensions. For each cell, a set of cells called its neighborhood is defined relative to the specified cell. An initial state (time t = 0) is selected by assigning a state for each cell. A new generation is created (advancing t by 1), according to some fixed rule (generally, a mathematical function) that determines the new state of each cell in terms of the current state of the cell and the states of the cells in its neighborhood. Typically, the rule for updating the state of cells is the same for each cell and does not change over time, and is applied to the whole grid simultaneously, though exceptions are known, such as the stochastic cellular automaton and asynchronous cellular automaton.

The concept was originally discovered in the 1940s by Stanislaw Ulam and John von Neumann while they were contemporaries at Los Alamos National Laboratory. While studied by some throughout the 1950s and 1960s, it was not until the 1970s and Conway's Game of Life, a two-dimensional cellular automaton, that interest in the subject expanded beyond academia. In the 1980s, Stephen Wolfram engaged in a systematic study of one-dimensional cellular automata, or what he calls elementary cellular automata; his research assistant Matthew Cook showed that one of these rules is Turing-complete.

The primary classifications of cellular automata, as outlined by Wolfram, are numbered one to four. They are, in order, automata in which patterns generally stabilize into homogeneity, automata in which patterns evolve into mostly stable or oscillating structures, automata in which patterns evolve in a seemingly chaotic fashion, and automata in which patterns become extremely complex and may last for a long time, with stable local structures. This last class is thought to be computationally universal, or capable of simulating a Turing machine. Special types of cellular automata are reversible, where only a single configuration leads directly to a subsequent one, and totalistic, in which the future value of individual cells only depends on the total value of a group of neighboring cells. Cellular automata can simulate a variety of real-world systems, including biological and chemical ones.